This is a special Bell-412 helicopter for the Los Angeles Fire department. Has a detailed cockpit and console. Made according to drawings and photographs, with the smallest details and detailed prototypes.
- Originally created with 3ds Max 2016.
- Corona render materials. (3ds nax).
- Default render (Blender).
- PBR textures.
- All textures are PBR and you can customize them for any renderer and editor.
- Middle Poly model.
- This realistic 3D model is perfect for your animation, and for close renders and angles.
- Painted in Substance painter, Console painted in Photoshop. (All logos and textures are drawn by me.).
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The cockpit is fully worked out, buttons on the dashboard and toggle switches, everything is like in a real helicopter.
- Unit scale. cm/cm.
- Texture resolution.
- 3ds max
- Body 8192X8192. Interier 8192X8192. Console_8192X8192. Glass 2048X2048.
Maps Diffuse. Glossiness. Roughness. Height. AO. IOR. Metallic. Height. Normal.
- Blender
- Body 4096x4096. Interier 4096x4096. Console 4096x4096. Glass 2048X2048.
- AO. BaseColor. Height. Metallic. Normal. Roughness.
- Unreal
- Body 4096x4096. Interier 4096x4096. Console 4096x4096. Glass 2048X2048.
- BaseColor. Normal. OcclusionRoughnessMetallic.
- All doors open.
- PBR textures so you can easily tweak them for any render or engine.
- All Lights Self Illumination maps -quads and tris No NGONS.
- Files.
- bell_412_LAFD_2013_Corona_MAX.
- bell_412_LAFD_FBX(Corona render).
- bell_412_LAFD_Default_FBX(Default render).
- bell_412_LAFD_Material (default render).
- bell_412_LAFD_OBJ(Corona render).
- bell_412_LAFD_Default_OBJ(Default render).
- Bell_412_LAFD_Textures(Corona render).
- bell_412_LAFD_Default(Textures for Default render).
- bell_412_LAFD_Blender.
- Quads and tris. No NGONS.
- Tris 178 002
- PS. This is digital 3d model.
- This is not toy.