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Unit scale. cm/cm. Scale 1 to 1.
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Texture resolution.
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Maps.
3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
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They are located in the textures folder and have a color name. There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender. I also exported textures from Substance painter for Unreal Engine. All doors open. PBR textures so you can easily tweak them for any render or engine.
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Files and archives.
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All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 65 866. OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive. But since I don't know how to work in Cinema 4d, I didn't add the file. The truck is not included. On the render, it is presented as a presentation.