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- This is digital 3d model.
- This is not toy.
- Originally created with 3ds Max 2023.
- 3D model created maximally close to a real truck and based on the dimensions from open sources.
- Fully detailed truck cockpit.
- Doors have an opening function.
- Boom, Outriggers and Wheels moving.
- The suspension and frame worked out.
- PBR textures compatible on 3ds max, Blender, Cinema 4D and RGB Unreal engine with other engines and editors.
- Middle Poly model. (Best compatibility for games and game engines.).
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- Unit scale. mm/cm
- Scale 1 to 1
Texture resolution
1. Body 4096X4096.
2. Salon 4096X4096.
3. Dashboard 4096X4096.
4. Lights 4096X4096.
5. Frame 4096X4096.
6. Glass 4096X4096.
7. Labels 4096X4096.
8. Parts 4096X4096.
9. Platform 4096X4096.
10. Seat 4096X4096.
11. Wheels 4096X4096.
12. Opacity 4096X4096.
Maps.
1. 3ds max (Corona 12): Diffuse. AO. Glossiness. Height. Metallic. Normal. Opacity. Reflection. Emissive.
2. Unreal: BaseColor. OcclusionRoughnessMetallic. Normal. Emissive.
3. Blender: BaseColor. AO. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
4. Cinema 4d: Uses the same textures as Blender.
Files and archives.
1. Oshkosh_Wrecker_BLEND. (Default textures).
2. Oshkosh_Wrecker_?orona_MAX_2020. (Corona textures).
3. Oshkosh_Wrecker_CINEMA4D. (Default textures).
4. Oshkosh_Wrecker_Unreal_project. (Unreal textures).
5. Oshkosh_Wrecker_FBX. (Default textures).
6. Oshkosh_Wrecker_OBJ. (Default textures).
7. Oshkosh_Wrecker_Default_textures. (Textures are compatible with Blender, Cinema4d).
8. Oshkosh_Wrecker_Corona_textures.
9. Oshkosh_Wrecker_Unreal_textures.
- Quads and tris. No NGONS.
- Tris 424188
1.1 Add Extended Commercial License
1.2 Del Extended Commercial License