Pickup truck
- Originally created with 3ds Max 2016.
- 3D model created maximally close to a real Ford truck and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
Unit scale. cm/cm.
Scale 1 to 1.
Texture resolution.
- 1. Body 4096X4096.
- 2. Dashboard 4096X4096.
- 3. Frame 4096X4096.
- 4. Glass 4096X4096.
- 5. Salon 4096X4096.
- 6. Wheels 4096X4096.
- 7. Tires 4096X4096.
- 8. Lights 4096X4096.
- 9. Seat 4096X4096.
- 10. Pickup_body 4096X4096
- 11. Pickup_Inside 4096X4096.
- 12. Pickup_Back_Lights 4096X4096.
Maps.
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3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
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Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
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Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine. All doors open.
- PBR textures so you can easily tweak them for any render or engine.
Files and archives.
- Truck_pickup_2013_Max
- Truck_pickup_Blender
- Truck_pickup_FBX (Default material.)
- Truck_pickup_Diffuse_Textures (This is diffuse textures for blender and any for editors).
- Truck_pickup_Corona_Material
- Truck_pickup_Corona_Textures (Textures for 3ds max only corona render).
- Truck_pickup_OBJ Truck_F550_Unreal_textures
- All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 299 767.
- Additional colors are in a separate archive. Truck_Pickup_Colors.
- OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive.
- But since I don't know how to work in Cinema 4d, I didn't add the file.
3D Model details
- PBR
- GeometryPolygon mesh.
- Polygons 367,000.
- Vertices 411,000.
- Tris 299 767.
- Textures.
- Materials.
- UV Mapping.
- Unwrapped UVs.