Originally created for F-550. Will fit both F-150 and Dodge RAM and other similar type of trucks.
- Originally created with 3ds Max 2023
- 3D model created maximally close to a real Tow Body and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- This model is suitable for GTAV and American Truck Simulator and other games.
- Unit scale. cm/cm .
- Scale 1 to 1.
Texture resolution.
- Body 4096X4096.
- Tools 4096X4096.
- Hook_and_Chain 4096X4096.
- Glass 4096X4096.
- Lights 4096X4096.
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Maps.3ds max. (Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
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Unreal. BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
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Blender. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).
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Cinema4d. (Default textures BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures).
- They are located in the textures folder and have a color name.
- There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender.
- I also exported textures from Substance painter for Unreal Engine.
- All doors open. PBR textures so you can easily tweak them for any render or engine.
Files and archives.
- Tow_Blender
- Tow_Colors_Textures
- Tow_Corona_Texteers
- Tow_Default_Cinema4d
- Tow_Default_FBX
- Tow_Default_FBX_OBJ_BLEND_Textures
- Tow_Default_OBJ
- Tow_Unreal_Project
- Tow_Unreal_Textures
- Quads and tris. No NGONS.
- Tris 93431. PS.
- This is digital 3d model.
- This is not toy.